The Walking Dead - A New Frontier: Episode 4 and 5

The Walking Dead - A New Frontier: Episode 4 and 5
 
 

“I’m looking forward to seeing what the rest of the season has in store, particularly as far as the relationship between Clem and Javi is concerned. The first two episodes sow some interesting seeds as far as plot goes, and I’m invested enough that I’m looking forward to seeing where things go. At the same time, I don’t wonder if The Walking Dead is something that needs to stay buried – not because it’s bad, but because it’s run its course.”

Those were the concluding remarks of my review of the double-episode debut of The Walking Dead: A New Frontier. Here was a game that felt a little bit too familiar, yet with a self-awareness that hinted at a clever parody of the whole played-out genre of zombie apocalypse fiction.

 
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With the release of Episode 5: From the Gallows bringing the series to a close, and the blessing of hindsight, I can safely answer my own rhetorical question: The Walking Dead is a series that should be left to rest in peace, having well and truly run its course.

Any hope of A New Frontier being an introspective critique of its own foundations quickly gave way in Episode 3, a meandering series of zombie cliches and by-the-numbers character drama with none of the emotional depth that makes those things tick. Episode 4 had exactly the same problems, to the point that I didn’t even review it because I couldn’t see any way to do so without simply copy-pasting my Episode 3 review. The finale does make an effort to salvage that, but it’s too little too late: a string of dramatic plot beats that would be heart-rending if only the game had made any effort to make its audience care about the characters, and if only we hadn’t already seen these plot beats a dozen times before.

Over the course of its five episodes, A New Frontier gives us:

  • A community of survivors led by a Machiavellian dictator
  • A “Sophie’s Choice” where you have to choose whose life to save
  • A character making a noble sacrifice to save the group as a last act of redemption
  • An innocent and beloved character getting killed off “unexpectedly”
  • An argument about whether someone is or isn’t infected
  • A scene where someone has to “put down” a loved one before they turn
  • Questionable first-aid given the lack of resources
  • Cover yourself in zombie guts so that you can walk through the herd unaccosted

Now, these are all things that can work wonderfully when used sparingly and with care; The Walking Dead: Season One and The Walking Dead: Michonne are both proof of that. A New Frontier is neither sparing nor careful, though, so it turns into a medley of zombie cliches hamfistedly strung together.

To its credit, A New Frontier does at least try to add a few more original ideas, and these come to their conclusions in From the Gallows. The episode’s main thread is a conflict between estranged biological brothers, which is unusual in a genre that almost always builds its stories around strangers brought together by circumstance. There’s an interesting subplots to do with the struggles of step-motherhood, and another that questions the necessity of violence even in a zombie apocalypse.

Had they been given the time and space to develop, these ideas could have made A New Frontier into another Telltale masterpiece. Instead, the game spends the bulk of its running time hopping aimlessly between tired plot beats and uninteresting side characters.

Why should I care about Javi’s relationship with his brother, David, when the only characterisation I’ve got for either of them, across four and a half episodes, is that David’s an asshole and Javi’s as bland as a blank piece of paper? Why should I care about Gabe’s aversion to violence when it’s constantly sidelined by scenes that revel in exactly that violence? Why should I care about Kate’s maternal struggles when players never get much chance to actually explore them with her?

That’s my biggest problem with A New Frontier – not the repetitiveness or the over-reliance on well-worn plot devices, but the fact that these things drown out the moments where the game genuinely tries to push boundaries the way the Season One did.

You might have noticed that I haven’t mentioned Clementine, the poster girl of Telltale’s arm of The Walking Dead franchise. That’s because, in A New Frontier, she’s reduced to a bit part as a side character. I’ve said before that I can understand and even respect Telltale’s desire to move away from Clem and tell a different story about different characters in that same universe. But that approach only works if the characters taking the lead in her stead are just as interesting and emotionally resonant – as was the case with Michonne. A New Frontier has no such alternative, and Clem’s continued presence as a side character only draws attention to the newcomers’ shortcomings. It feels like she’s included here purely for star power and brand recognition, and that’s really poor treatment of one of the medium’s greatest characters.

And again, this is where A New Frontier shows great potential, only to squander it. Not just because Clem is interesting, but because her development as a character since the end of Season 2 seems like a fascinating one, from what little we get to see. She becomes an adoptive mother to baby AJ, despite still being so young – a point really driven home at one point in Episode 4, when she talks about getting her first period. Being a teen mother even in the boring old real world is a huge issue that could alone be the basis for an entire series, let alone in the midst of a zombie apocalypse, but once again, A New Frontier’s most pointed developments are reduced to window dressing. Clem deserves better.

All of that said, there’s one thing I really liked about A New Frontier’s ending, and that’s the way it deals with player choice stats. If you’ve ever played a Telltale game, you’ll be familiar with the round-up at the end of each episode showing a breakdown of what players did in key moments – who you saved when forced to make a choice, how you responded to a particular events, and so on. From the Gallows retains these, but it also gives you a summary of your version of the story based on the entire season.

There’s a summary of Javi’s relationships with David, Kate, and Gabe at the finish (mine were “Dysfunctional”, “Mixed Signals”, and “Caring”, respectively), as well as Clem’s growth across the series (my Clem became “A Liberated Warrior”). You also get brief summaries of outcomes for the minor characters, including who lived and died. These are all interesting in their own right, and really create a sense of these characters being your own, but they also hint at how you might play differently to get different outcomes, should you so choose.

If only this innovative ending summary could have been attached to a better game. The Walking Dead: Season One was a bonafide masterpiece, and we’ve somehow gone from that, to something I wish would just stay dead.


Matt received a digital copy of The Walking Dead: A New Frontier from Telltale for review.


The Walking Dead: A New Frontier
"All of the cliches, none of the heart."
- The Walking Dead: A New Frontier
5.0
Mediocre
 
Follow Own it? Rating: R16   Difficulty: Easy   Learning Curve: 5 Min


 

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Comments Comments (5)

 
Posted by RKO_NZ
On Thursday 8 Jun 2017 11:08 AM
1
Very underwhelming seasons, my comment will contain spoilers so just a warning for others who haven't played it, although if you read the article it pretty much points out the main spoiler points.

The choices of who died in the game really didn't have any emotional impact on me like previous series, I admit, I cried on the ending of season one, and made it worse by making lee's last words to clem being "I love you" season two really made me choose between Jane and Kenny, but season 3 everything seemed to already be pre-determined and tried to force players to chose what the writers wanted to give a story, the only thing that surprised me this season was the possibility that clem could of actually not been a part of the ending scenario's as at the end you're given a synopsis of the Clementine you've created, and for my playthrough, my synopsis showed that because of my loyalty to clem, she decided to do whatever with Javi and didn't abandon him, I also think I got a bit of a rarer ending by keeping Dr Lingard alive too, which makes it all more interesting when we see season 4.
 
 
 
Posted by KatalystaKaos
On Thursday 8 Jun 2017 9:25 PM
1
Season One was so good I haven't been game enough to go beyond the first episode of Season 2 as even that felt like some of the magic had waned. Seeing the low scores this Season has been getting brings a tear to this gamers heart :(
 
 
 
Posted by Paorio
On Thursday 8 Jun 2017 10:20 PM
1
8 June 2017, 09:25 PM Reply to KatalystaKaos
Season One was so good I haven't been game enough to go beyond the first episode of Season 2 as even that felt like some of the magic had waned. Seeing the low scores this Season has been getting brings a tear to this gamers heart :(
Good choice, season 2 was really bad in comparison to the first season. Season 2 is a decent ride but nothing special
 
 
 
Posted by Coddfish
On Friday 9 Jun 2017 11:32 AM
2
8 June 2017, 09:25 PM Reply to KatalystaKaos
Season One was so good I haven't been game enough to go beyond the first episode of Season 2 as even that felt like some of the magic had waned. Seeing the low scores this Season has been getting brings a tear to this gamers heart :(
Yeah, smart move. I'm not exaggerating when I say TWD Season One is one of my favourite games of all time, so to see where it's gone from there has been really disappointing.
 
 
 
Posted by KatalystaKaos
On Friday 9 Jun 2017 4:01 PM
-
9 June 2017, 11:32 AM Reply to Coddfish
Yeah, smart move. I'm not exaggerating when I say TWD Season One is one of my favourite games of all time, so to see where it's gone from there has been really disappointing.
Good to hear I haven't missed out on anything. I'm in the same boat in regards to season one being one of my all time favs, few games have managed to have such an impact with me on such emotional level, in-fact I would say only Soma is comparable in that regards.