Microtransactions are nothing new. They rose to prominence with free-to-play titles, as a revenue stream for developers and publishers. But over the last few years they’ve crept into more traditional, paid-for games; Overwatch, Shadow of War, Battlefront II. Even incomplete titles like PlayerUnknown’s Battlegrounds feature them.
We’ve talked about microtransactions before on The Weekend Chat, but we’ve never discussed their rise to prominence.
Why do you think microtransactions are finding their way into traditional games?
Outside of the easy answers (read: greed), is it a reaction to increased development costs? If so, why hasn’t the base cost of games scaled accordingly? Is offering more DLC a salve for this?
Let us know in the comments below!
Thanks for the topic idea this week, Tony!