Destiny 2 launched this week. While most of those playing it were busy grinding for loot, some fans did notice a change to one of the first game’s biggest elements. Shaders – items which apply colours and patterns on gear – are now consumable, and must be applied to each piece of equipment individually. Previously, once you had gained a shader you could apply it to your entire outfit whenever you wanted.
On the outset this seems like a small change, but as it turns out, players can buy – with real-world money – loot-boxes that contain shaders. Destiny 2 director Luke Smith took to Twitter to assure fans that they could earn those shaders freely in the end-game, and that they’d be an “ongoing reward for playing.”
Quite often people say they’re fine with microtransactions if they don’t factor into gameplay. While shaders don’t have a mechanical implication, it’s a unique case for Destiny; expressing yourself with your equipment is a huge factor in the game’s design.
Do you think this is acceptable?
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